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Another Idea
That_Brazilian_GuyDate: Saturday, 2010-02-27, 2:44 PM | Message # 1
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Auron's wisdom enlightened me about a little fact... And I kind of agree with him. He is not very comfortable with the high numbers and well... I was never one to have great deals of love towards those as well. So here's the big idea. I'll lower the transformation boosts proportionally. Basically the same mathematical differences will be kept... but with lower multiplies. See below

ALL RACES; Powered Up / Unlocked Potential will become:
Lv 1 - x1.5 pl; str x1.5, spd x1.25
Lv 2 - x2 pl; str & spd x1.5
Lv 3 - x3 pl; str x2; spd x1.5
Lv 4 - x4 pl; str & spd x2
Lv 5 - x5 pl; str x2.5, spd x2
Lv 6 - x6 pl; str & spd x2.5
Lv 7 - x7 pl; str x3 spd x2.5

After doing the Power Awakening / The Evil Within
Lv 1 - x2 pl; str&spd x1.5
Lv 2 - x3 pl; str x2; spd x1.5
Lv 3 - x4 pl; str&spd x2
Lv 4 - x5 pl; str x2.5, spd x2
Lv 5 - x6 pl; str&spd x2.5
Lv 6 - x7 pl; strx3 spd x2.5
Lv 7 - x8 pl; str&spd x3

CHANGELINGS
Conservative - Always at 80% base pl and str

Second Form
Lv 1 - x1.5 pl; str x1.75
Lv 2 - x2 pl; str x1.75 x1.25
Lv 3 - x3 pl; str x2; spd x1.5
Lv 4 - x4 pl; str x2.5, spd x1.5
Lv 5 - x5 pl; str x2.75, spd x1.75
Lv 6 - x6 pl; str x3.25, spd x1.75

Third Form
Lv 1 - x2 pl; strx1.75 & spd x1.25
Lv 2 - x3 pl; str x2; spd x1.5
Lv 3 - x4 pl; str 2.5; spd x1.5
Lv 4 - x5 pl; str x2.5. spd x2
Lv 5 - x6 pl; str x2.75. spd x2.25
Lv 6 - x7pl; str x3, spd x2.5

True Form
Lv 1 - x3 pl; str x1.75; spd x1.75
Lv 2 - x4 pl; str x2; spd x2
Lv 3 - x5 pl; str x2.25, spd x2.25
Lv 4 - x6 pl; str x2.5, spd x2.5
Lv 5 - x7 pl; str x2.75, spd x2.75
Lv 6 - x8 pl; str x3, spd x3

Ffith Form: x9 pl, str x3.5, spd x3

SAIYANS
Oozaru - x3 pl; str x3, int is 0
SSJ 1 - x4 pl; str x2.5, spd x1.5
SSJ 2 - x6 pl; str x3; spd x2
SSJ 3 - x8 pl; x.3.5; spd x2.5
SSJ 4 - 10 pl; str x4; spd x3

Golden OOzaru
If SSJ 1 - pl x5; str x3.5, spd x1.5, int = 0
If SSJ 2 - pl x7; str x4, spd x2, int = 0
If SSJ 3 - pl x9; str x5, spd x2, int = 0

Comments?

 
Kyrt_RyderDate: Saturday, 2010-02-27, 3:01 PM | Message # 2
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I know we discussed this in the chat, but I figure I should still post it as well, for the benefit of opening the discussion to people who read this without seeing our chat.

I have no problem reducing the PL multipliers (infact, I proposed that perhaps we set it up such that PL and stats multiplied at roughly the same rate, with variances between each mark by race or whatever)

But having decimal multipliers everywhere.... *shudders* I hate that. Hate it with a passion. If at all possible we should endeavor to keep them whole numbers.

At least, that's my opinion, thanks for listening.

 
That_Brazilian_GuyDate: Saturday, 2010-02-27, 3:17 PM | Message # 3
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Yeah... I hate that too. The pl boost will stay like that. The stat boosts, I'll think of something better. That is to give ppl a draft of how it's gonna be. At least a rough draft.
 
JonDate: Saturday, 2010-02-27, 3:28 PM | Message # 4
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Uh... yaeh... I know its just a draft, but... now decimal numbers that doesn't end in .5... hopefully, no decimal at all... just... yeah tongue

 
That_Brazilian_GuyDate: Saturday, 2010-02-27, 4:06 PM | Message # 5
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And the final draft... dn that was the best I could get XD At last in the final transformations there are no .5 anymore.

ALL RACES; Powered Up / Unlocked Potential will become:
Lv 1 - x1.5 pl; str x1.1, spd x1.1
Lv 2 - x2 pl; str & spd x1.25
Lv 3 - x3 pl; str x& spd x1.5
Lv 4 - x4 pl; str & spd x2
Lv 5 - x5 pl; str & spd x2.5
Lv 6 - x6 pl; str & spd x3
Lv 7 - x7 pl; str & spd x3.5

After doing the Power Awakening / The Evil Within
Lv 1 - x2 pl; str & spd x1.25
Lv 2 - x3 pl; str & spd x1.5
Lv 3 - x4 pl; str & spd x2
Lv 4 - x5 pl; str & spd x2.5
Lv 5 - x6 pl; str & spd x3
Lv 6 - x7 pl; strx3.5 spd x3.5
Lv 7 - x8 pl; str&spd x4

CHANGELINGS
Conservative - Always at 80% base pl and str

Second Form
Lv 1 - x1.5 pl; str x1.25
Lv 2 - x2 pl; str x1.5
Lv 3 - x3 pl; str x2
Lv 4 - x4 pl; str x2.5, spd x1.5
Lv 5 - x5 pl; str x3.5, spd x1.5
Lv 6 - x6 pl; str x3.5, spd x2.5

Third Form
Lv 1 - x2 pl; strx1.5
Lv 2 - x3 pl; str x2
Lv 3 - x4 pl; str 2.5; spd x1.5
Lv 4 - x5 pl; str x3. spd x2
Lv 5 - x6 pl; str x3.5. spd x2.5
Lv 6 - x7pl; str x4, spd x3

True Form
Lv 1 - x3 pl; str x1.5; spd x1.5
Lv 2 - x4 pl; str x2; spd x2
Lv 3 - x5 pl; str x2.5, spd x2.5
Lv 4 - x6 pl; str x3, spd x3
Lv 5 - x7 pl; str x3.5, spd x3.5
Lv 6 - x8 pl; str x4, spd x4

Ffith Form: x9 pl, str x5, spd x4

SAIYANS
Oozaru - x3 pl; str x2.5, int is 0
SSJ 1 - x4 pl; str x2.5, spd x1.5
SSJ 2 - x6 pl; str x3.5; spd x2.5
SSJ 3 - x8 pl; x.4.5; spd x3.5
SSJ 4 - 10 pl; str x6; spd x4

Golden OOzaru
If SSJ 1 - pl x5; str x4, spd x1.5, int = 0
If SSJ 2 - pl x7; str 5, spd x2.5, int = 0
If SSJ 3 - pl x9; str x6, spd x3.5, int = 0

 
RianoDate: Saturday, 2010-02-27, 4:21 PM | Message # 6
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i like cool

Rawr.
 
MaxDate: Saturday, 2010-02-27, 7:57 PM | Message # 7
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So many changes wacko

I like this one though happy

Thanks for changing it to .5's, all those other numbers would have been confusing tongue

 
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