The Dragonball RPG
Kouken
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Welcome, Gaijin · RSS 2024-10-16, 2:20 AM






Ussjkenny

 --


Profile
Name: Kouken

Race: Konatjin
Details: 5'4"
Origins: Konat { Currently: Konat }
Alignment: Neutral
Personality: You'll see
Team: None
Health Rank: alive

Theme Song: Requiem For a Dream



Battle Statistics
Power Level: 300
  -Strength: 175
  -Speed: 175
  -Intelligence: 100
  -Sensing: 50

Real / BS battle Records: 
  -Wins: 0 / 0
  -Draws: 0 / 0
  -Losses: 0 / 0
  -Kills: 0 / 0
  -Deaths: 0 / 0



Powers&Abilites
Racials:
-Spiritual Blade: When wielding a sword, may cause pl to go up by x1.3.
-Natural Senses: Konatjins have higher senses, allowing their sight speed to be always +0.2 bigger than normal { x1.2 in the start... x1.8 max } and
allows them a x.1.2 sensing in close combat. However, they are more sensitive to strong lights and sounds. They will lose both
weaknesses when they reach their last transformation, though.
-Sonar Senses: Like a bat, a konatjin has ecolocalization... this is, it emits sound waves to identify things around, if he can't see. Won't work if the
konatjin can't hear allowing Blind Fighting at normal speed / sight speed for as long as the Konat-jin can hear.
-Ocarina Meditation: Play the Ocarina { Normal } constantly for 1 week and they will get a pl boost of x1.3. With Better Ocarina number of days drop
to 5. With Ultra Ocarina, number of days drop to 3.

Battoujutsu
 { Lv 1 }:  Stance with right foot placed in front of left, pressing the blade of the sheathed sword against the curve of the sheath, which increases draw speed. The drawing of the blade is the same motion used for the attack. It is an all-or-nothing attack where missing the target results in Kouken being vulnerable, giving a 10% bonus to the missed target for physical damage. The intense speed and manner of use of this move gives a -0.3 penalty against the user to see, thus dodge, the attack as well as a 0.1 increase in Kouken's attack speed. Limit of 5 times per battle. 
Technique Name { Lv 2 }: 
Technique Name { Lv 3 }:  x1.3
Technique Name { Lv 4 }: 
Technique Name { Lv 5 }:  x1.5
Technique Name { Lv 6 }:   
Technique Name { Lv 7 }:  Power Level x2


Quests:
quests you completed

Sensei: trainers' moves you learned

Extra Uses:
techniques you had the extra-uses through intelligence applied


Transformations



Inventory 
Job: None
  -Money:
Items:
Weapons: Katana
Armors: Regular Clothes
Housing:
Transportation:



Life Story

Origin: Coming soon to a theatre near you.


 


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