The Dragonball RPG
Transportation
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Welcome, Gaijin · RSS 2024-10-16, 2:11 AM



Transportation


Transports
Hoverboard { 100 }: A skate that hovers. Can carry 1 people at a time.

Hover Bike
{ 250 }: A bike that hovers. Can carry 2 people at a time.

Hover Car
{ 500 }: A car that hovers. Can carry 4 people at a time.

Spacepod
{ 1.000 }: A round ship that may carry one person. Travels to another planet in 3 days. Travels to another galaxy in a week.

Namek Ship
{ 1.500 }: A big ship that may hold up to 4 people at a time. Travels to another planet in 2 days. Reaches another galaxy in 5 days.

C.C. Ship
{ 2.000 }: A round ship, but way bigger than the spacepod. May carry up to 5 people and take 3 days to travel to another planet. Galaxies at 1 week.

Cooler Ship
{ 4.000 }: A very big discoid ship, liek the one used by Frieza/ Cooler / King Cold. May carry up to 10 people and takes 5 days to reach another planet. 1 week and 3 days to reach another galaxy.

Transport Ship
{ 8.000 }: May carry up to 25 people but its very slow, reaching planets in one week of travel and galaxies in 2 weeks of traveling.

Custom Ship
{ 2.000 }: Your ship may have a special ability added to it. Use the rules below to set its basic features:
 May carry 1 person per 500 coins.
 Base speed is 1 week of travel for planets and 2 weeks for galaxies and costs 1.000. May buy this up to 6 more times, reducing travel time in 1 day per bought. 

Add-Ons
Medical Machine { 500 }: May keep the character alive for sometime if he is in bad shape, until he reaches a place to heal himself.

Rejuvenation Tank
{ 2.000 }: Only to Capsule Corp Ship and on. Completely restores a character depending on his state:
Minor Injuries: 1 day.
Medium Injuries: 2 days
Near Death: 3 days

Main Computer
{ 500 }: Has all information about planets and coordinates.
  -Radar
{ 500 }: Must have Main Computer. Identifies other ships in a radar.
  -Shielding Device
{ 4.000 }: Can be installed on your ship to create a forcefield around it to block blasts as strong as 10.000 pl. Only techniques ranging from level 3 and forward can destroy the ship. Each upgrade costs 2.000 and for each upgrade bought, defense is raise tenfold. Max out at 1.000.000.000.

Gravitron
{ 1.000 }: A room that can take gravity up to x10.
  -Upgrade 1
{ 500 }: Gravity up to x25.
  -Upgrade 2
{ 500 }: Gravity up to x50.
  -Upgrade 3
{ 500 }: Gravity up to x75.
  -Upgrade 4
{ 500 }: Gravity up to x100.
  -Upgrade 5
{ 500 }: Gravity up to x150.
  -Upgrade 6
{ 500 }: Gravity up to x200.
  -Upgrade 7
{ 500 }: Gravity up to x250.
  -Upgrade 8
{ 500 }: Gravity up to x300.
 
-Upgrade 9 { 500 }: Gravity up to x400.
  -Upgrade 10
{ 500 }: Gravity up to x500.

Laser Cannon
{ 2.000 }: Lasers that can be added to your ship. Base rate of power of 10.000 pl. Each update costs 1.000 and increase the power tenfold. As for speed, think of it as if it got stats like a normal char, according with the pl. All of the stats points shall be added to speed / strength. Notice that strength means durability. Max out at 1.000.000 rate of power.

Rocket Boosters { 500 }: Reduces travel time in 1 day. Galaxy time travel does not change.  If a ship already has a reduced travel time of 1 day then it's reduced to 12 hours { 12 hours is the minimum that travel time that can be allowed }.
  -Customs Ships: Are the only ones that can travel within a 12 hour period.
  -Regular space transports: Are limited to only being able to have 1 set reducing the travel time up to 1 day only.



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