| Transportation
Transports
Hoverboard { 100 }: A skate that hovers. Can carry 1 people at a time.
Hover Bike { 250 }:
A bike that hovers. Can carry 2 people at a time.
Hover Car { 500 }:
A car that hovers. Can carry 4 people at a time.
Spacepod { 1.000 }:
A round ship that may carry one person. Travels to another planet in 3 days. Travels
to another galaxy in a week.
Namek Ship { 1.500 }:
A big ship that may hold up to 4 people at a time. Travels to another planet in
2 days. Reaches another galaxy in 5 days.
C.C. Ship { 2.000 }:
A round ship, but way bigger than the spacepod. May carry up to 5 people and
take 3 days to travel to another planet. Galaxies at 1 week.
Cooler Ship { 4.000 }:
A very big discoid ship, liek the one used by Frieza/ Cooler / King Cold. May
carry up to 10 people and takes 5 days to reach another planet. 1 week and
3 days to reach another galaxy.
Transport Ship { 8.000 }:
May carry up to 25 people but its very slow, reaching planets in one week of
travel and galaxies in 2 weeks of traveling.
Custom Ship { 2.000 }:
Your ship may have a special ability added to it. Use the rules below to set
its basic features:
May carry 1 person per 500 coins.
Base speed is 1 week of travel for planets and 2 weeks for galaxies and
costs 1.000. May buy this up to 6 more times, reducing travel time in
1 day per bought.
Add-Ons
Medical Machine { 500 }: May keep the character alive for
sometime if he is in bad shape, until he reaches a place to heal himself.
Rejuvenation Tank { 2.000 }: Only to Capsule Corp Ship and on.
Completely restores a character depending on his state:
Minor Injuries: 1 day.
Medium Injuries: 2 days
Near Death: 3 days
Main Computer { 500 }: Has all information about planets
and coordinates.
-Radar { 500 }: Must
have Main Computer. Identifies other ships in a radar.
-Shielding Device { 4.000 }:
Can be installed on your ship to create a forcefield around it to block blasts
as strong as 10.000 pl. Only techniques ranging from level 3 and forward can
destroy the ship. Each upgrade costs 2.000 and for each upgrade bought, defense
is raise tenfold. Max out at 1.000.000.000.
Gravitron { 1.000 }: A room that can take gravity up to
x10.
-Upgrade 1 { 500 }: Gravity
up to x25.
-Upgrade 2 { 500 }: Gravity
up to x50.
-Upgrade 3 { 500 }: Gravity
up to x75.
-Upgrade 4 { 500 }: Gravity
up to x100.
-Upgrade 5 { 500 }: Gravity
up to x150.
-Upgrade 6 { 500 }: Gravity
up to x200.
-Upgrade 7 { 500 }: Gravity
up to x250.
-Upgrade 8 { 500 }: Gravity
up to x300.
-Upgrade 9 { 500 }: Gravity up to x400.
-Upgrade 10 { 500 }: Gravity
up to x500.
Laser Cannon { 2.000 }: Lasers that can be added to your
ship. Base rate of power of 10.000 pl. Each update costs 1.000 and increase the
power tenfold. As for speed, think of it as if it got stats like a normal char,
according with the pl. All of the stats points shall be added to speed /
strength. Notice that strength means durability. Max out at 1.000.000 rate of
power.
Rocket Boosters { 500 }:
Reduces travel time in 1 day. Galaxy time travel does not change. If
a ship already has a reduced travel time of 1 day then it's reduced to 12 hours { 12 hours is the minimum that travel time that can be allowed }.
-Customs Ships:
Are the only ones that can travel within a 12 hour period.
-Regular space transports:
Are limited to only being able to have 1 set reducing the travel time up to 1 day only.
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