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Henchmen
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Welcome, Gaijin · RSS 2024-10-16, 2:17 AM



Henchmen


Henchmen are just the name given to other characters you acquire aside from your main character. You have a total of 10 henchmen { not counting your main, of course, saibaimen and soldiers } and one of these can be a Rival.


Saibaman
{ 500 }: An alien with fix bio. It only answers to those stronger than them. Training gains go x1.2 if you spar against a saibaiman and kill it. They can be used as tools of battle as well. They have a pl of 10.000 and never grow stronger. Their stats are divided equally between strength and speed {0 int and sen} and their racial abilities takes from them the need of breathing and allowing them to survive in any environmental condition and they do not feel pain. They know three attacks only:
 
Hold: May hold someone at str x1.1 The victim can only move away from the grip if he / she is stronger.
Youkaieki: A jet of acid through the head. Pl x1.3 and can be used 5 times per battle.
Self-Destruct: Grabs target and explodes, killing itself and he target, if the target is weaker or as powerful as the saibaiman. Pl x1.5

Saibaimen will only respect people stronger than them and they are only available at New Vegeta

Henchman { 1.000 }: Another character that starts at 300  pl. Max out at 1/3 your main char's pl.
 -Advanced Henchman
{ 1.000 }: Another character that starts at 500 pl. Max out at 50% your main char's pl.
 -Super Henchman
{ 1.000 }: Another character without a max power level limitation. His starting pl will depend on your main character's level:
  If Level 1: Starting pl is 1.000
  If Level 2: Starting pl is 3.000
  If Level 3: Starting pl is 5.000
  If Level 4: Starting pl is 10.000
  If Level 5: Starting pl is 30.000
  If Level 6: Starting pl is 50.000
  If Level 7: Starting pl is 100.000

Child { 5.000 } : Starts at 25% your pl, though max start pl is 2.5 mil. Acts like a normal character, except that he/she is your own child.  Unlike Rivals Child can use oher characters items, help finding dragonballs.  When it comes fusing it act like a normal fusion/potara fusions with other characters not just main characters.  Also much like that of Rivals you can only have one of them.

Rival
{ 10.000 }: Starts at 50% your pl with his/her own stats and stuff, though max start pl is 5 mil. Acts like a normal character, except that he/she HAS to be a rival of your main character in some way. You can only have one Rival and the rival must oppose your character in some way. Ex: can't travel with him regularly, like normal henchmen, can't help with finding dragonballs. Furthermore, a rival can only use equipment especially bought to him/her, not anything that other characters that you control have. When a rival performs the fusion dance with the main character, or potara fuse him / her, the final p wil go x1.3.

Soldier { 250 }: For team stuff, only. Only the leader of a team can buy soldiers and may manage them the way he wants. Basically, these are characters that never grow stronger, whose power is always equal to 10% of the team leader's. They get racial quests and transformations for free and all soldiers of the same race will have the same moves { only have lv 1, 3, 5 and 7 }. At lv 2 they learn the Basic Training quest moves and at lv 4 they have Sensing Use. At lv 6 they can use Advanced Training Quest Moves.
 -Captain { 250 }: An upgrade of a soldier. Works just like it, but it's base pl is 20% off the team leader's pl. However, for every 20 soldiers you control, there can be only 1 captain.

  



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