Site menu |
|
|
|
Characters |
|
|
|
Teams |
|
|
|
Login form |
|
|
|
Search |
|
|
|
Site friends |
|
|
|
Statistics |
|
Total online: 7 Guests: 7 Users: 0
|
|
|
Welcome, Gaijin · RSS |
2025-01-17, 7:49 PM |
|
|
More Quests
The rest of the quests will be displayed in this page; The main difference is that not necessarily all characters can learn all of these.
Ensenji: In the dephts of Hell, a very special tree belonging to King Yenma can be found. The magic about this tree is that whoever eats one of its fruits gains a boost to his powers. Beware of Goz, the blue oni and Mez, the red oni. They guard the tree... You'll need to beat Goz { generally in a wrestling challenge } and Mez { generally in a race challenge } to have access to the Ensenji. Once per character per month. -Requirements: 250 words on overwhelming Goz and an additional 250 for overwhelming Mez. Increases by +250 everytime you try again, cumulatively... Must be in the HFIL -Gains: Pl x1.2 permanently. -Done By: name {number of times done}
Grand Kai Training: If you entertain the Grand Kai by winning the OWT, he'll take you to a special training, teaching you an improved form of the most special { the second one } technique you learned from your Kai Tutor. -Requirements: 2.000 words of training with the Grand Kai. Must be in the Otherworld, must have a base pl of 4.000.000 and must win the OWT -Gains: Am improvement of a certain kai technique, depending on which one you have trained under: Genki Dama Absorption { North Kai }: Can absorb the energy of the Genki dama instead of firing it. Any technique above lv 3 will cause instant death if used while the energy is kept within the character's body. The energy of the Genki Dama lasts for a single post. Chou Purotekuto { South Kai }: Purotekuto can block anything up to the user's level. Chou Mach Punch { East Kai }: Mach punch now works this way: if your speed is higher, then strength x1.1. Above that, your strength will be multiplied by the exact difference between your speed and the target's. Ultimate Power { West Kai }: The Learning Move you get with Super Power becomes a signature move. -Done By: name
Fusion Dance: A weird technique created by metamoran warriors that allows the users to fuse into one, more powerful character. Problem is that all of the metamorans are dead... -Requirements: 500 words on how you found out about the metamorans and found them and +1.500 words describing the training to learn this. Must be in the Otherworld -Gains: A lv 7 technique called Fusion Dance that fuses two characters together into a stronger entity { new pl = weakest base pl x2 } . The effects of their Starting, Learning, Signature and Ultimate Moves fuse together for an even more powerful attack { boosts are now respectively x1.3 / x1.5 / x2 / x3 }. The technique lasts for 14 posts or a week { whichever takes longest } and when the fusion is undone, must wait another 10 posts or a week { whichever takes longest } to fuse again. Takes a full turn without interruptions to complete the fusion. -Done By: name
Potara Earrings: Artifacts more powerful than the dragonball themselves! It's only natural that no one really knows the existace of these magical ornaments. What they do is pretty simple: they permanently fuse two warriors, summing their power levels together. The merging character counts as a whole new one and his moves can be remade from scratch and his lv 1,3,5 and 7 will be way stronger than the usual concerning the boosts: it'll be x1.3 { for lv 1 } , x1.5 { for lv 3 } ; x2 { for lv 5 } and x3 { for level 7} ! You'll pick two racial abilities from one and two from the other. But as said, it's a from-the-scratch character... all quests aside from the generic quests and all trainer / sensei moves will have to be relearned. Potara Earrings are EXTREMELY rare, requiring a master's permission for even attempting this quest. -Requirements: A 100 words synopsys explaining to a master in the permit board how the hell you intend to come in contact with a potara earring and then actual 2.000 words explaining the whole thing in details. -Gains: Potara Earrings, that allow you to permanently fuse two characters. -Done By: name
The Tower and the Cat Sensei : In a distant land on earth it is said that there is a tower so big that it takes days to reach the top. If you do The training correctly without cheating {using flight, for example} you'll be able to meet master Korin and do his "Holy Water Training". Note that what makes you more powerful is the training itself; the water is just like any normal water. Korin also will only train people of the neutral/good alignment, though anyone may attempt to reach the top. -Requirements: You need to write 100 words every day{ Real Time } for 3 days describing you climbing up the tower. Then, when you're done, you need to write +500 words for Korin's test. Must be on Earth -Gains: PL permanently x1.1. for climbing the tower { once per character } and PL x1.1 again if you complete Korin's test { also only once per lifetime }. You will also gain a Senzu Bean by the end of the training, an item that heals all wounds and lost energy when used. If you are above level 3, though, your gains are only what you write; you won't earn the x1.1 permanent increase as you'll be way too strong for any real effects. -Done By: name { both parts: ? }
Senzu Beans : By bringing fish to Korin, he'll give you 2 senzu beans. Once per month per character. You may get fish by fishing with a purchased Fishing Rod. -Requirements: 300 words for fishing and wait one day, +200 words dialoguing / giving the fish/ fishes to Korin. Must buy a fishing rod from the shop, else it will be 500 words for the fishing and waits 2 days rather than 1. Must have done "The Tower and the Cat Sensei" and Must be on Earth -Gains: 2 senzu beans { remembering: senzu beans may heal all injuries and lost energy } -Done By: name { date }
Ultra Divine Holy Water: Korin in fact has a magical holy water, hidden inside so sort of fountain that leads to a magical world full of obstacles. By the end of it, the UDHW can be found and will give great power to whoever drinks it. Once per character per lifetime. -Requirements: 2.000 words describing your adventure in the magical world. Must have done "The Tower and the Cat Sensei" quest and must be on Earth. -Gains: PL x1.2 permanently and +500 all stats. -Done By: name
The Frozen Tower: Similar to Korin's tower, the Frozen Tower in Icer can be climbed for a huge PL boost. By the end of it we only find the mirror of the HBTC for the bad guys only; There is no master to train them, though. The harsh environment makes the trianing much tougher, though, and even the strongest of warriors must be weary. -Requirements: 100 words everyday for 5 days. Must be in Icer. -Gains: Pl x1.3 permanently by the end { if lv 3 max } ; x1.2 { if lv 5 max } ; x1.1 for the rest. -Done By: name
Instant Transmission: In the corners of the universe, on a small planet called Yardratt, you may learn an interesting technique called instant transmission, that allows you to instantly move from one place to another, by focusing on someone's aura you know. -Requirements: 1.000 words on how you befriended with the yardrattians. Must be in Yardrat and can't be evil. -Gains: A lv 6 technique that allows you to instantly teleport from one place to another as long as you use the aura of someone you know in the spot as a mediator. -Done By: name
Priests of the Blade Training: The Priests will be willing to teach their special techniques to those that prove their value.. -Requirements: 500 words for meeting with the Priests and proving yourselfto them, + 1.000 for channeling training + 500 for each song taught. Must be in Konat and cannot be evil. -Gains: After the Channeling part is done, you gain an unbrakable scabbard and the ability to channel your energy through your weapon. For the song part, pick two from below { pure konat-jins get 3 } : Song of Paralyzis: For as along as the user plays his Ocarina, one target will be paralyzed { takes a couple of seconds to recompose himself / herself / itself even after the song stops } Song of Entrapment: May trap a target in some sort of astral plane where he can't do anything for a number of days / posts depending on the difference on their powers: for each 10% { x1.1 } the user is stronger than the target, he may trap the target for a full day post { max of 10 days } . If the target is stronger than the user's power x1.5 the ocarina will blow up. Song of Hypnosis: During the wholesong { which takes 3 posts to end the symphony } a character will be forced to do the user's bidding as long as his intelligence isn't above the user's x1.5 and as long as the orders do not involve hurting or killing the target. Song of Element: For as long as the userplays his ocarina he may control an element { must choose upon learning this song }. The power of the element will be x1.1 times the user's and he may use it to perform basic attacks or even create barriers to protect himself with the element. Song of Nature: For as long as the ocarina is played, the user may control the nature around him. Song of Empowering: For as long as the user plays the ocarina, an ally will get a x1.3 pl boost and a x1.2 str / spd boost. Song of Weakening: For as long as the user plays the ocarina, an enemy's pl will be at x0.75 and his spd / strength at x0.8. Song of Time: By playing the ocarina for a whole post, the Konat-jin may revert the time, etroceding a number of seconds equal to his intelligence /100. The user will be unconscious after the use. Ocarina blows up when used.
A person will gain a cumulative +0.5 { x1.5 } resistance to each consective use of the same spell against him / her in the same battle. -Done By: name
The Kashvar Training: The Kashvar are an evil cult of wizards residing in Planet Konat. Those that prove to be an "evolved" being will receive training from these powerful wizards. PS: They hate the Priests of the Blade. -Requirements: 500 words for meeting with the Kashvar and proving yourself to them+ 1.000 for channeling training + 500 for each spell taught. Must be in Konat and cannot be good or have trained with the Priests of the Blade. -Gains: After the Channeling part is done, you gain the ability to channel energy through any part of your body { eyes, mouth, etc... }. For the spells part, non-konat-jins can learn 3, while konat-jins can learn only 2. The spells are the same as the songs effect wise and named slightly different { Spell of Paralyzis, for example } though they don't need an ocarina to play. Takes the whole post to prepare a spell and the resistance thing also applies here. Your alignment will be changed to evil after this is complete.
Power Awakening : In Planet Namek, the gentle Patriarch { or Guru } will awaken the power of those of pure heart. This will require a whole day to be complete and can be done once per lifetime per character. Neutral may choose between this or The Evil Within, but cannot do both. Must be in Namek and must be good or neutral -Requirements: 1.500 words on finding the patriarch and convincing him to awaken your power. Must be in namek and can't be evil -Gains: Pl x1.5 permanently and a increase in Powered Up / Unlocked Potential transformation. Powered Up would becomes Awakened Potential and the increases would be: Lv 1: x2 pl; str & spd x1.25 Lv 2: x3 pl; str x& spd x1.5 Lv 3: x4 pl; str & spd x2
Unlocked Potential becomes True potential and the increases are: Lv 4: x5 pl; str & spd x2.5 Lv 5: x6 pl; str & spd x3 Lv 6: x7 pl; str & spd x3.5 Lv 7: x8; str & spd x4 -Done By: name
The Evil Within: It's like Power Awakening, only for evil people. While this requires a more elaborated explanation { higher word requirement } you don't have to be in a certain planet to do it. -Requirements: 2.000 words on how you were made stronger by tapping on your evil side. -Gains: Pl x1.5 permanently and a increase in Powered Up / Unlocked Potential transformation. Powered Up would becomes Awakened Potential and the increases would be: Lv 1: x2 pl; str & spd x1.25 Lv 2: x3 pl; str x& spd x1.5 Lv 3: x4 pl; str & spd x2
Unlocked Potential becomes True potential and the increases are: Lv 4: x5 pl; str & spd x2.5 Lv 5: x6 pl; str & spd x3 Lv 6: x7 pl; str & spd x3.5 Lv 7: x8; str & spd x4
-Done By: name
| |
| |
|