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Welcome, Gaijin · RSS 2024-10-16, 2:40 AM



Android Shop


Robotic Limb { 2.000 }: A cyborg limb to those that lost a limb. Str x1.2 in that limb.

Cyborg Limb Repair Kit
{ 1.000 }: Required to install cyborg limbs on characters.

Nanobots
{ 500 }: In one post, may fix minor damage to the android, such as broken structures, smashed metal.

Core
{ 2.000 }: Pl x1.1 permanently. Max of 1.

Strength Boost
{ 1.000 }: +100 str. Max of 5.

Speed Boost
{ 1.000 }: +100 spd. Max of 5.

Spare Memory
{ 1.000 }: +100 int. Max of 5.

Sensor
{ 1.000 }: +100 sen. Max of 5.

Internal Scouter
{ 1.000 }: Does what the Scouter Mark II does, but it's installed inside the android.

Internal Ship Control Device { 350 }: Does what the ship control device does, but it's installed inside the android.

Viria Body Upgrade
{ 500 }: Reduces temperature based damage in 25%.
  -Gravity body Upgrade
{ 1.000 }: May endure tone level of gravity above tthe normal.
  -Demi Body Upgrade
{ 1.000 }: Allows the android to survive in places without oxygen and allows it to withstand the vaccum of space.

Skin Cover
{ 500 }: May cover a metal limb with synthetical skin.

Android Special Coating
{ 1.000 }: The android gets a natural armour that protects from attacks below 50% pl and str and gives -0.5 penalty to piercing.

Internal Bomb
{ 1.000 }: A bomb that kills anyone in a radius of 100km from the android, as long as they are weaker. The android dies after the bomb is used and must buy another after the use.
  -Android Ultra Bomb
{ 3.000 }: Must upgrade from internal bomb. It now takes 3 posts to charge {uninterruptable once triggered} and kills anyone up to the android's pl x1.2. Can potentially blow up the planet.  

Rotatory Joints
{ 500 }: May spin all your joints in 360 degrees.

Energy Absorbers
{ 1.000 }: Allow the android to absorb one's power at the rate of 5% pl per post.
  -Upgrade 1
{ 500 }: The android may absorb a move of lv 1, that is not above x1.5 times his own pl, recovering about 5% of his lost energy { 1 lv 1
                                   move'slimited useage
}
  -Upgrade 2
{ 500 }: The android may absorb a move of lv 2, that is not above x1.5 times his own pl, recovering about 10% of his lost energy. { 1 lv 2
                                   move's limited useage max
}

  -Upgrade 3 { 500 }: The android may absorb a move of lv 3, that is not above x1.5 times his own pl, recovering about 15% of his lost energy. { 1 lv 3
                                   move's limited useage max
}

  -Upgrade 4 { 500 }: The android may absorb a move of lv 4, that is not above x1.5 times his own pl, recovering about 20% of his lost energy. { 1 lv 4
                                   move'slimited useage max
}

  -Upgrade 5 { 500 }: The android may absorb a move of lv 5, that is not above x1.5 times his own pl, recovering about 25% of his lost energy. { 1 lv 5
                                   move's limited useage
max }

  -Upgrade 6 { 500 }: The android may absorb a move of lv 6, that is not above x1.5 times his own pl, recovering about 1/3 of his lost energy. { 1 lv 6
                                   move'slimited useage
max }



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