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Robotic Limb { 2.000 }: A cyborg limb to those that lost a limb. Str x1.2 in that limb.
Cyborg Limb Repair
Kit { 1.000 }: Required to install cyborg limbs on
characters.
Nanobots { 500 }:
In one post, may fix minor damage to the android, such as broken structures,
smashed metal.
Core { 2.000 }: Pl
x1.1 permanently. Max of 1.
Strength Boost { 1.000 }:
+100 str. Max of 5.
Speed Boost { 1.000 }:
+100 spd. Max of 5.
Spare Memory { 1.000 }:
+100 int. Max of 5.
Sensor { 1.000 }:
+100 sen. Max of 5.
Internal Scouter { 1.000 }:
Does what the Scouter Mark II does, but it's installed inside the android.
Internal
Ship Control Device { 350 }: Does what the ship control device does,
but it's installed inside the android.
Viria Body Upgrade { 500 }:
Reduces temperature based damage in 25%.
-Gravity body Upgrade { 1.000 }: May endure tone level of gravity above tthe normal.
-Demi Body Upgrade { 1.000 }:
Allows the android to survive in places without oxygen and allows it to
withstand the vaccum of space.
Skin Cover { 500 }:
May cover a metal limb with synthetical skin.
Android Special Coating { 1.000 }:
The android gets a natural armour that protects from attacks below 50% pl and str and gives -0.5 penalty to piercing.
Internal Bomb { 1.000 }:
A bomb that kills anyone in a radius of 100km from the android, as long as they
are weaker. The android dies after the bomb is used and must buy another after
the use. -Android Ultra
Bomb { 3.000 }: Must upgrade from internal bomb. It now
takes 3 posts to charge {uninterruptable once triggered} and kills anyone up to
the android's pl x1.2. Can potentially blow up the planet.
Rotatory Joints { 500 }:
May spin all your joints in 360 degrees.
Energy Absorbers { 1.000 }: Allow
the android to absorb one's power at the rate of 5% pl per post.
-Upgrade 1 { 500 }: The android may
absorb a move of lv 1, that is not above x1.5 times his own pl,
recovering about 5% of his lost energy { 1 lv 1 move'slimited useage }
-Upgrade 2 { 500 }: The android may
absorb a move of lv 2, that is not above x1.5 times his own pl,
recovering about 10% of his lost energy. { 1 lv 2
move's limited useage max }
-Upgrade 3 { 500 }: The android may
absorb a move of lv 3, that is not above x1.5 times his own pl,
recovering about 15% of his lost energy. { 1 lv 3
move's limited useage max }
-Upgrade 4 { 500 }: The android may
absorb a move of lv 4, that is not above x1.5 times his own pl,
recovering about 20% of his lost energy. { 1 lv 4
move'slimited useage max }
-Upgrade 5 { 500 }: The android may
absorb a move of lv 5, that is not above x1.5 times his own pl,
recovering about 25% of his lost energy. { 1 lv 5
move's limited useage max }
-Upgrade 6 { 500 }: The android may
absorb a move of lv 6, that is not above x1.5 times his own pl,
recovering about 1/3 of his lost energy. { 1 lv 6
move'slimited useage max }
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