VOTE
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Riano | Date: Tuesday, 2010-03-02, 11:53 PM | Message # 46 |
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| From radditz to frieza was 7 years. Gohan was 3 when radditz came and 10 when he fought frieza. Goku's powerlevel was 20.000 when beat vegeta at kaioken x4 and 200,000 base when he fought the ginyu force, and he hit the 4,000,000 mark when he went ssj. This all according to the official dragonball z card game, considered very acurate by a majority of the fanbase. Either way, if option 3 is just to change the gains and leave the rest alone, I'm game for that
Rawr.
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Kryeed | Date: Wednesday, 2010-03-03, 0:44 AM | Message # 47 |
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| didnt they name the dog ninja guy pilaf bossed around human on the cardgame?
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That_Brazilian_Guy | Date: Thursday, 2010-03-04, 4:00 PM | Message # 48 |
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| Reaching the final moments of this vote and seems like the major consensus is to change the word gains instead of capping. To make it simple and easy, without the need of re-updating everyone from scratch, what will avoid eventual mistakes: Basic Levels { 0 - 1.000.000 }: Words /2 Epic Levels { 1.000.000 - 10.000.000 }: Words /4 Legendary Levels { Post 10.000.000 }: Words /5 The problems that aroused were wether to cap the stats at 10.000, if I'm right. The final step would be vote for what should we do: 1) Cap stats, leave pl alone and always increasing, naturally fixing the stats because of the reduced final total according with the suggested measure for the stat reduction. 2) Cap stats, cap pl at 15 mil {30 mil for fusions } ,naturally fixing the stats because of the reduced final total according with the suggested measure for the stat reduction. 3) Just fix the damn word gains and leave the rest of the system alone! *flamethrower*
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Kyrt_Ryder | Date: Thursday, 2010-03-04, 4:03 PM | Message # 49 |
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| Lol, my money goes for number 3. Capping the stats seems kind of annoying. You've already got a stat chart up to 1 billion, and with the reduced gains we know for a fact nobody's ever likely to reach a billion and if they do, well, that's the stat cap lol. EDIT: Although... Words = gain Words/2 = gain and Words/3 = gain Might be preferable for people from here on out, since having the words/2 approach to their initial stat gains and early additional moves could be trouble-some (particularly the jump from 100,000 to 250,000 PL, that looks like an ugly stretch at Words/2 for most people lol) Anyways, just some thoughts.
Message edited by Kyrt_Ryder - Thursday, 2010-03-04, 4:06 PM |
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Ehecatl | Date: Thursday, 2010-03-04, 5:51 PM | Message # 50 |
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| For a more physical idea of what option three is, I made up this chart. Keep in mind math is my weakest subject, so I didn't both with forumlas. And I'm sure Fellipe could make it work better. The general idea, as proposed by Jerry, is that once someone reaches the cap they get a gain reduction. However, when the cap expands anyone who passes that milestone afterwards will get the normal gains. This will slow down those who grow faster without hampering the slower gaining players. The speed bumps only effect people who are speeding, in other words. Those who are going the speed limit will likely never have to worry about it. #10 Top Strongest is at 0-4.999 pl --- Cap is 25k - Gains after cap = words /3 #10 Top Strongest is at 5.000-9.999 pl --- Cap is 50k - Gains after cap = words /2 #10 Top Strongest is at 10.000-14.999 pl ---Cap is 75k - Gains after cap = words #10 Top Strongest is at 15.000-49.999 pl --- Cap is 250k - Gains after cap = words X2 #10 Top Strongest is at 50.000-99.999 pl --- Cap is 500k - Gains after cap = words X5 #10 Top Strongest is at 100.000-149.999 pl --- Cap is 750k - Gains after cap = words X10 #10 Top Strongest is at 150.000-199.999 pl --- Cap is 1 mil - Gains after cap = words X20 #10 Top Strongest is at 200.000-499.999 pl --- Cap is 2.5 mil - Gains after cap = words X30 #10 Top Strongest is at 499.999-999.999 pl --- Cap is 5 mil - Gains after cap = words X40 Might also help if the gains multiplyer decreased further if someone manages to go an entire cap higher than what the current cap is. Again, this is a rough outline of what this means. Not nessisarily the actual gains. We won't have to change the system at all, just like Riano likes. Slower players won't get left behind just like they like. And faster players never hit a deffinate wall, just like they like.
I will not back a step away from that hoard-guardian. We two shall end as fate decrees. -Beowulf
Message edited by Ehecatl - Thursday, 2010-03-04, 6:18 PM |
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Riano | Date: Thursday, 2010-03-04, 6:03 PM | Message # 51 |
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| Number 3. Change the gains, leave the stats alone.
Rawr.
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ussjkenny | Date: Thursday, 2010-03-04, 6:50 PM | Message # 52 |
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| No caps for being stronger than anyone else. No stupid editations like that. Just lower gains that aren't a pain in the ass and complicated easily. 2
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Jez | Date: Thursday, 2010-03-04, 7:34 PM | Message # 53 |
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| i dont really mind between 2 or 3 but i want someone to choose already so i can get back to posting training threads and getting pl from them >.>
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Riano | Date: Thursday, 2010-03-04, 9:39 PM | Message # 54 |
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| Quote (Jez) but i want someone to choose already so i can get back to posting training threads and getting pl from them >.> +1
Rawr.
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Shinigami | Date: Thursday, 2010-03-04, 10:12 PM | Message # 55 |
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| number three seems to be my favorite.
I’ll chase you till the end of time. Ill change your fact to myth. To all four corners of the world, and even to the fifth. I do not fear my punishment, by karma or by jury. No tempered wit nor stroke of luck can save you from my fury.
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Max | Date: Friday, 2010-03-05, 6:41 PM | Message # 56 |
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| Quote (Riano) Quote (Jez) but i want someone to choose already so i can get back to posting training threads and getting pl from them >.> +1 Yes o.O Yes muchness. I have not voted for i personally dont mind what the outcome is, so long as there is an ourcome o.O *noms on juu all* Anyway if i had to vote, 3 seems best to me o.O Plus i love how Rocky said it Quote (That_Brazilian_Guy) 3) Just fix the damn word gains and leave the rest of the system alone! *flamethrower*
Message edited by Max - Friday, 2010-03-05, 6:43 PM |
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Beowulf | Date: Friday, 2010-03-05, 11:41 PM | Message # 57 |
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| -_- im sorry but i dont see why people are getting penalized for being good writers. those who write well and write a lot get more pl, thats how a gains system works. in a text rp, when you have a gains system, you base their gains off of their text, otherwise the rp falls apart. by making the system like either of the two options you are quickly lifting those who rarely post up to the sunlight while stomping those who post a lot into the ground so those who rarely post wont complain this system seems to be rewarding failure and punishing success
Message edited by Beowulf - Friday, 2010-03-05, 11:48 PM |
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Lance | Date: Saturday, 2010-03-06, 2:27 PM | Message # 58 |
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| i vote for 2. simply b/c i always disliked the fact that pl and stats just kept on increasing like there's no tomorrow. with no projected end in site. and its like w/o a cap then we won't really "catch up" and at least with an end in site i kno that once we're all on the same basic lvl stat and pl wise, fights will be that much more enjoyable.
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Kyrt_Ryder | Date: Saturday, 2010-03-06, 4:04 PM | Message # 59 |
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| I don't know about you Lance, but I don't see a PL training system as the avenue to have fights 'at the same level', do YOU want to have to wait a long time of hard work to become equals? The whole point of having training based on effort is to encourage said effort. The site has statless fights available for having fun with when you want to, and those are available from the beginning even if you were to join three months late.
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Kryeed | Date: Saturday, 2010-03-06, 5:45 PM | Message # 60 |
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| ima slap my option down for 3 o.o caps are really really really >.> quite obviously, homosexually inclined
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